Employment History

5TH Cell Media

Art Director (2014-2016)

Anchors in the Drift (PC)

Anchors in the Drift (Mobile)

Contributor to Scribblenauts: Fightin’ Words (iOS)

Multiple Unannounced Prototypes (iOS, PC, PS4, Xbox One)

Lead a multitalented 20 person team in development of multiple new IPs through pitch into production.  Implemented a regimented creative process across all disciplines enabling efficient prototyping/feedback loops.  Supervised a team of a leads as well as their direct reports and gave key input into production requirements/techniques to ensure deadlines were hit across multiple disciplines.  Collaborated with Creative Director to ensure the project needs were met in a timely manner.  Set quality/consistency thresholds across a broad range of styles.  Fostered a creative culture, promoted team wide morale, and supported individual contributor career goals. Key contributor to our employee evaluation process.  Supported the team with additional artwork as necessary (concept/modeling).

 

Lead Character Artist (2013-2014)

Multiple Unannounced Pitches

Supervised a small team of artists in developing and executing various characters across a broad range of styles/platforms.

Responsible for concept, modeling, texturing, and implementation of several characters.

Responsible for employee evaluations.

Created additional non-character concepts where necessary.

 

Character Artist (2012-2013)

Shipped: Hybrid

Responsible for modeling, texturing, and implementation of previously concepted assets into the game.

 

Project Manager (2010-2012)

Unannounced iOS title

Co-lead of a small internal team developing a prototype for an original iOS IP.  Responsible for scheduling, concept, modeling, rigging/animation, vfx, and implementation of assets for an unannounced title.

 

Airtight Games

Senior Character Artist (2009-2010)

Work Featured- Murdered: Soul Suspect

Unannounced Xbox 360 Title

Primarily responsible for high resolution human facial sculpting, character concept work, and production of in game assets.  Outsource management, critique, and implementation.

 

Concept/Character Artist (2005-2010)

Shipped- Dark Void

Primarily responsible for character concept artwork and modeling/texturing/implementation of props, character assets, and weapon upgrades.

 

Sony Online Entertainment

Character Concept Artist (2006)

Canceled- The Agency

Provided additional character concept work for The Agency.

 

DigiPen Institute of Technology

Projects Instructor (2006)

I was the 3D cinematic project instructor for one semester at DigiPen.

I taught storyboarding concepts, scene layout, modeling, texturing, and animation to a class of about 20.

 

Education

DigiPen Institute of Technology (2003-2005)

AAA 3D Computer Animation

 

University of Washington (1999-2003)

BA Interdisciplinary Visual Arts

 

Software

Adobe Photoshop

Pixologic ZBrush

Autodesk Maya

Jira

Confluence

 

 

Additional References Furnished Upon Request