Employment History


Hidden Path Entertainment

Lead Character Artist (2016-Current)

Brass Tactics (Oculus Rift)

Developed characters in both 2D and 3D as well as animation previsualization.  Lead critiques on the execution of characters as well as mentored junior artists to help increase visual fidelity.

 

5TH Cell Media

Art Director (2014-2016)

Anchors in the Drift (PC)

Anchors in the Drift (Mobile)

Contributor to Scribblenauts: Fightin’ Words (iOS)

Multiple Unannounced Prototypes (iOS, PC, PS4, Xbox One)

Lead a multitalented 20 person team in development of multiple new IPs through pitch into production.  Implemented a regimented creative process across all disciplines enabling efficient prototyping/feedback loops.  Supervised a team of leads as well as their direct reports and gave key input into production requirements/techniques to ensure deadlines were hit across multiple disciplines.  Collaborated with Creative Director to ensure the project needs were met in a timely manner.  Set quality/consistency thresholds across a broad range of styles.  Fostered a creative culture, promoted team wide morale, and supported individual contributor career goals. Key contributor to our employee evaluation process.  Supported the team with additional artwork as necessary (concept/modeling).

 

Lead Character Artist (2013-2014)

Multiple Unannounced Pitches

Supervised a small team of artists in developing and executing various characters across a broad range of styles/platforms.

Responsible for concept, modeling, texturing, and implementation of several characters.

Responsible for employee evaluations.

Created additional non-character concepts where necessary.

 

Character Artist (2012-2013)

Shipped: Hybrid

Responsible for modeling, texturing, and implementation of previously concepted assets into the game.

 

Project Manager (2010-2012)

Unannounced iOS title

Co-lead of a small internal team developing a prototype for an original iOS IP.  Responsible for scheduling, concept, modeling, rigging/animation, vfx, and implementation of assets for an unannounced title.

 

Airtight Games

Senior Character Artist (2009-2010)

Work Featured- Murdered: Soul Suspect

Unannounced Xbox 360 Title

Primarily responsible for high resolution human facial sculpting, character concept work, and production of in game assets.  Outsource management, critique, and implementation.

 

Concept/Character Artist (2005-2010)

Shipped- Dark Void

Primarily responsible for character concept artwork and modeling/texturing/implementation of props, character assets, and weapon upgrades.

 

Sony Online Entertainment

Character Concept Artist (2006)

Canceled- The Agency

Provided additional character concept work for The Agency.

 

DigiPen Institute of Technology

Projects Instructor (2006)

I was the 3D cinematic project instructor for one semester at DigiPen.

I taught storyboarding concepts, scene layout, modeling, texturing, and animation to a class of about 20.

 

Education

DigiPen Institute of Technology (2003-2005)

AAA 3D Computer Animation

 

University of Washington (1999-2003)

BA Interdisciplinary Visual Arts

 

Software

Adobe Photoshop

Pixologic ZBrush

Autodesk Maya

Jira

Confluence

 

 

Additional References Furnished Upon Request